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Give Me More Math

Designer: Marie Cattie

This project is designed to assist parents and teachers to access enrichment activities for students that are proficient in the current math standard being taught. It is designed to give these students who are advanced in math a more fulfilling math experience and eliminate the “I’m board factor”. The materials in this project are designed for ongoing use through out the year. Students will be able to access web pages and activity sheets. Students using these materials will need to be independent thinkers.

Target Population

Give Me More Math will begin its focus at the third grade level. The target group will be the students with strong Math skill.

Teaching Standards

Pennsylvania Standards of Learning:

2.1 Numbers, Number Systems and Number Relationships

2.1.3 E. Count, compare and make change using a collection of coins and one-dollar bills.

2.2 Computation and Estimation

2.2.3 A. Apply addition and subtraction in everyday situations using concrete objects.

2.3.3 A. Compare measurable characteristics of different objects on the same dimensions (e.g., time, temperature, area, length, weight, capacity, perimeter).

2.3.3 C. Determine and compare elapsed times.

2.3.3 D. Tell time (analog and digital) to the minute

2.8 Algebra and Functions

2.8.3 D. Create a story to match a given combination of symbols and numbers.

2.11 Concepts of Calculus

2.11.3 A. Identify whole number quantities and measurements from least to most and greatest value.

Teaching & Learning Theory

Many of the activities will fall under the Behavioral Perspective of learning. Students will be presented with increasingly difficult series of math skills. After responding the student will receive feedback about the answers and will be rewarded for correct responses. Hints will be given so the student may correct incorrect answers. New skills will be presented in a tutorial fashion first and than practiced as stated. Information Processing Perspective and Constructivist theories will be used in the area of money. A simulated store will require the students to use there knowledge of money to either shop of be the store keeper.

Products

Multimedia Design Tools

  • MS Word
  • Powerpoint